Roadmap
Project Feature Roadmap
Section titled “Project Feature Roadmap”This roadmap outlines the planned development focus and key feature releases for the upcoming year.
Q1: Foundation & Scalability
Section titled “Q1: Foundation & Scalability”Focus: Overhauling the core systems for better performance, maintainability, and broader blockchain support.
- Version 2 Remake:
- Rebuild core application architecture. ✅
- Refactor major components and core technology.✅
- Improve codebase modularity and testability.✅
- Performance Optimization:
- Analyze and address frontend bottlenecks ✅
- Optimize backend API response times and resource usage.✅
- Improve asset loading and caching strategies.✅
- Multi-Chain Capabilities:
- Implement support for initial set of additional chains beyond the primary one, supporting both Polygon and Ronin.✅
- Web2 compability
- Support email/password auth ✅
- Support social providers auth ✅
- In-game token
- New in-game token called Arcanium, can be bought using crypto or credit/debit cards.✅
Q2: Core Gameplay Elements
Section titled “Q2: Core Gameplay Elements”Focus: Introducing fundamental game mechanics and content systems.
- Quests System:
- Design and implement quest logic (types, objectives, rewards). ✅
- Develop UI for quest tracking and claiming. ✅
- Integrate quests into the player progression loop. ✅
- Wisps:
- Re-add back wisps, free to play creatures and add Wisps tree exclusive gathering area
- Implement Wisp summons, interaction and usage ✅
- Integrate Wisps visually and functionally into the game world. ✅
- Buildings System:
- Develop core building mechanics (placement, construction, upgrades). ✅
- Implement initial set of building types and their functions. ✅
- Create UI for managing buildings. ✅
- Dynamic collectible
- Your existing collectibles will be able to be placeable across Arcadian Reclaim land ✅
- new collectibles share the same art but have different rarities and boosts. ✅
- Capybaras
- playable characters with capabilities to evolve even further!
- Alligators
- Launch alligators
- Airdrop some Arcanium per month for green eggs holders until alligators are fully launched
Q3: Engagement & Progression
Section titled “Q3: Engagement & Progression”Focus: Deepening player involvement through active gameplay, skill development, and reward structures.
- Active Gameplay Mechanics:
- Introduce systems requiring direct player interaction and input in real-time.
- Skills System:
- Design a player skill tree or skill learning system.
- Implement skill acquisition, leveling, and effects.
- Integrate skills into core gameplay loops (e.g., combat, crafting, resource gathering).
- Levels System:
- Implement or enhance player/account leveling.
- Define XP sources and level-based rewards/unlocks.
- Display level progression clearly to the player.
- Season** Pass:**
- Design Battle Pass structure (free/premium tiers, duration, rewards).
- Implement progression tracking and reward claiming system.
- Frogs**:**
- Bring back little frogs into the game and give them some sort of active gameplay
Q4: Iteration & Future Development
Section titled “Q4: Iteration & Future Development”Focus: Planning the next steps based on prior releases, player feedback, and strategic goals.
- To Be Determined (TBD):
- Analyze data and feedback from Q1-Q3 features.
- Prioritize bug fixes, quality-of-life improvements, and balancing adjustments.
- Plan new content (e.g., new quests, buildings, skills, zones).
- Evaluate and potentially prototype new major features based on market trends (Web3 developments, competitor analysis) and community input.
- Refine multi-chain support based on usage and ecosystem developments.
Disclaimer: This roadmap is a planning document. Specific features and timelines are subject to change based on development progress, testing results, and strategic adjustments.